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When Life Gives You Lemons
Students create input-output tables to find numerical patterns and relationships in the real world through the process of making lemonade.
Comparing Fractional Parts Using Pizza
Students will compare fractional parts in a real-world situation using play dough as a model for pizza.
Crime Scene Two Steppers: Two-step word problems using multiplication and division
Students will collaboratively solve two-step real-world word multiplication and division problems by using a checklist. Students will also solve a two-step word problem by completing a hands-on group activity.
Glaciologist in Action (Lab)
Students participate in a hands-on lab in which glacier (ice) effects on the Earth’s surface is demonstrated.
Word problems, models and more!
The students will engage in group activities to solve word problems with and without models as well as writing equations.
Math at the Carnival
As students rotate through engaging learning stations, they utilize concrete objects, pictorial models, mnemonic devices, and strip diagrams to solve real-world, two and three-digit subtraction word problems, with and without regrouping.
Keeping it Concrete with Candy
Students will work collaboratively to apply and use digits, value, greater than/less than and base 10 knowledge to communicate numbers up to 1200 with a Halloween theme.
One-Step Word Problems
Students participate in a teacher-created three-act task in order to solve math word problems. They reactivate their prior knowledge and determine the question to solve the main problem during Act One. Act Two engages students in a differentiated, rich task. During Act Three, students compare and discuss their work with peers outside their original groups.
Who Ran the Farthest?
Students determine by using fractions which fourth-grade teacher ran the farthest.
Solve Problems using Place Value Strategies with a Carnival Theme
Students will work collaboratively through a fictitious real-world scenario to solve one‐step and multi‐step word problems. The lesson will involve solving addition and subtraction within 1,000 using a variety of strategies based on place value.
Shop 'til You Drop
Students will identify the value of coins and determine the total value of a group of coins to select items to purchase from a given list.
Solving One- and Two-Step Addition and Subtraction Problems
Students will use strategies to break down steps in a word problem, allowing for an understanding of the vocabulary and processes necessary, to apply correct math operations, maintain correct place value, and analyze solution feasibility.
Understanding Multiplication Using Cell Phone Plans
Students will multiply to compare cell phone plans in order to determine the best deal and to connect the standard algorithm to other multiplication strategies and place value in the real world.
Graphs and More Graphs Oh My!
Students will gather data based on a game and create the four types of graphs (pictograph, frequency table, bar graph, and dot plot).
Messy Box Madness
Students will have the freedom to measure different items with nonstandard units. This will allow them to practice measuring with the same units, as well as estimating with the most efficient tool.
My Dream Room
Students will design their dream room, transfer their representation onto a poster, and determine the area of each piece of furniture.
Telling Time to the Minute
The lesson requires students to match times to the nearest five-minute interval using an analog clock, digital clock, and time written in words. Students will sing a song, show and write the time to the nearest minute, and tell time using analog watches.
Organizing Olympic Outcomes
Students will explore frequency tables, dot plots, and stem and leaf plots by creating different representations from a given set of data points.
Consumers and Producers
Students will investigate various ecosystems to determine what producers and consumers are, as well as their needs within an ecosystem.
Multiplication at the Market
Students will solve one-step multiplication problems using concrete objects, pictorial models, arrays, and equal groups.