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Word problems, models and more!
The students will engage in group activities to solve word problems with and without models as well as writing equations.
Math at the Carnival
As students rotate through engaging learning stations, they utilize concrete objects, pictorial models, mnemonic devices, and strip diagrams to solve real-world, two and three-digit subtraction word problems, with and without regrouping.
Keeping it Concrete with Candy
Students will work collaboratively to apply and use digits, value, greater than/less than and base 10 knowledge to communicate numbers up to 1200 with a Halloween theme.
Composing Like Beethoven
Students will review music vocabulary, name notes using flashcards, and create and present a 4/4 composition using rhythm sticks and other available instruments.
One-Step Word Problems
Students participate in a teacher-created three-act task in order to solve math word problems. They reactivate their prior knowledge and determine the question to solve the main problem during Act One. Act Two engages students in a differentiated, rich task. During Act Three, students compare and discuss their work with peers outside their original groups.
Who Ran the Farthest?
Students determine by using fractions which fourth-grade teacher ran the farthest.
Solve Problems using Place Value Strategies with a Carnival Theme
Students will work collaboratively through a fictitious real-world scenario to solve one‐step and multi‐step word problems. The lesson will involve solving addition and subtraction within 1,000 using a variety of strategies based on place value.
Students will represent fractions in multiple ways, such as pattern blocks, fraction strips, and number lines.
Frontier Days Heros Solve Division Equations to Unite our Nations
Students will be able to creatively and confidently solve one-and two-step problems involving multiplication and division, including interpreting the remainder. In addition, students will be working collaboratively by using critical thinking and activating prior knowledge to solve math operation skills in a real-world situation.
The Great Classroom Escape
Students will work collaboratively to solve six real-world multiplication problems and earn puzzle pieces they can put together to reveal a phone number they can call to escape the classroom.
Are You the Rule?
Students will be able to understand how to determine the numerical relationship of numbers in a function table.
Fraction Pizza PART-y
The students will add and subtract fractions with like denominators using a real-world scenario problem about pizza dough.
Pizza Place Value
Students compose and decompose numbers up to 1,200 in more than one way by participating in a teacher-created Three Act Task using a real-world scenario.
Can You Multi-Step?
This lesson is designed to allow students to use strip diagrams, standard algorithms (long division), partial product, partial quotient, or area models to solve multi-step equations.
Cooking Up Word Problems
Students rotate through four stations, collaboratively utilizing different strategies and manipulatives to analyze, explore, solve, and generate real-world culinary problem situations.
Are You in Your Place?
Students will be able to use concrete and pictorial models to compose and decompose numbers with place value.
Organizing Olympic Outcomes
Students will explore frequency tables, dot plots, and stem and leaf plots by creating different representations from a given set of data points.
Let's Analyze and Compute Fractions!
Students will compare fractions with unlike denominators to determine whether a given answer to a real-world problem is correct using context and computational skills.
Who Ate More - Fractions on a Number Line
In this activity, students will consider a real-world scenario requiring them to compare two fractional amounts using a number line. Through the use of the number line and peer collaboration, students will recognize equivalency in the two fractional quantities and effectively communicate their understanding of this concept.
In this lesson, students use the Understand, Plan, Solve, and Evaluate (UPSE) problem-solving model to first identify and organize relevant information, and then devise and carry out a plan to solve one-step mathematics word problems with a missing addend. The lesson was designed with English learners (ELs) in mind and includes instructional strategies designed to make linguistic and content input comprehensible: a focus on vocabulary, manipulatives, visuals, cooperative learning, anchor charts, graphic organizers, technology applications, and sentence stems/frames.